Website is © Nukumi 2008
Some graphics provided by Blizzard Fansite Kit | Some graphics enhanced by WoW Model Viewer
E-mail Nukumi   

News
Introduction
You as a Hunter
Beast Master Spec
Raid DPS Spec
Gemming, Enchanting,     Consumables, Glyphs
Tips and Tricks
Your Pet
WWS Reports
Resources

Dual-Spec Quick FAQ
Q: When I respec, do I have to respec both of my specs?

A: No. When you select to untrain all of your talents, you will untrain the talents of your active spec, leaving your other spec alone entirely. So before you respec, make sure the spec you want to untrain is active! Otherwise, you'll be paying for both respecs.
Q: How does it work when I have Beast Mastery for one of my specs and not for the other?

A: If you switch from your spec with Beast Mastery to your spec without it, you will have your default 16 pet talent points refunded to you and you will have to distribute them all over again. However, if you switch from your spec without Beast Mastery to your spec with it, you will keep the 16 points you've already distributed and only have 4 you can distribute.
Q: Can I still use my exotic pet with my specs that don't have Beast Mastery?

A: Unfortunately not. To use any exotic pets you've tamed, you'll need to have the spec with Beast Mastery active.
Q: How do my glyphs work in conjunction with my specs?

A: You will get a glyph set for each spec. Be sure to check out the new Explosive Shot and Kill Shot glyphs. They're expensive to come by (unless you've got an Inscriber for a buddy that's high level) but they're worth it, especially for Survival Hunters.
Q: Do my action bars reset when I switch specs or when I untrain a spec?

A: They shouldn't; however, some Hunters have experienced phantom skills taking their rightful place after a respec (Raptor Strike especially likes reclaiming it's Button 2 spot). You may experience your action bars resetting but not to an extreme. It should be limited to replacing a few skills from your skills book.

 


Gear, player talent and spec play the major role in achieving optimum DPS for the spec you choose but don't forget about all the little aids that pad your talents! Gems, Enchants, Consumables and Glyphs!

Your Guide to Hunter Aids
Table of Contents


(I)
  Gemming
(II)
  Enchanting
(III)
  Consumables
(IV)
  Glyphs

(I) GEMMING / (II) ENCHANTING

I know those attack power and hit rating gems/enchants look delicious and awfully tasty but treat them like your urgings to eat five cakes in one sitting: DON'T DO IT. I consider it to be much more beneficial to gem/enchant agility as opposed to straight attack power. Why? Let's do some math!

Agility works like this: for every 1 agility, you get 1 ranged attack power (RAP) and 0.552 critical strike rating. 45.91 critical strike rating will grant you +1% to your critical hit percentage (crit chance). Hunters hit cap at 9% crit chance. To gain 1 DPS, you need roughly 14 RAP.

So let's say that you have a pair of gloves with 1 red socket. Doesn't that Crusher enchant and that Bright Crimson Spinel look like they'd be a perfect match? 44+20 = 64 RAP, which is a 4.5 DPS increase. That's okay but think outside the box and snatch up the Major Agility enchant and a Delicate Scarlet Ruby. You're going to end up with 36 RAP (2.5 DPS) but you're going to get 19.8 critical strike rating. The 2 DPS you'll be missing out on from the attack power enchant/gem combination doesn't outweigh the increase in crit. The more crit you have, the more likely it is that your hits are going to be hitting critically.

Finding the appropriate gems for your gear can be a bit of a daunting, tedious task. There's a lot of gems out there. You have to worry about your socket bonuses, too. Personally, if my socket bonus involves haste, I ignore it completely and put agility gems in it regardless of what kind of socket it holds. Just like choosing your gems and enchants, you have to weigh the pros and cons of getting your socket bonuses.

Below are some of the best (in my opinion) gems for Hunters in the game. I haven't included any straight attack power gems simply because I don't think there is any benefit to them. You may browse by Meta Gems, Red Gems, Yellow Gems, Purple Gems, Green Gems, Orange Gems, Prismatics or you can return to the table of contents to learn about other Hunter aids. Enchants are pretty straight-forward but I've listed the ones I'd recommend for Hunters here.

Meta Gems (Matches a Meta Socket)
Relentless Earthsiege Diamond (WowHead)
+21 Agility
+3% Crit Damage
Requires Level 80
1 Red Gem
1 Yellow Gem
1 Blue Gem
Relentless Earthstorm Diamond (WowHead)
+12 Agility
+3% Crit Damage
Requires Level 70
2 Red Gems
2 Yellow Gems
2 Blue Gems
Chaotic Skyflare Diamond (WowHead)
+21 Crit Chance
+3% Crit Damage
Requires Level 80
2 Blue Gems
Beaming Earthsiege Diamond (WoWHead)
+21 Crit Chance
+2% Mana
Requires Level 80
2 Red Gems
1 Yellow Gem
Enigmatic Skyflare Diamond (WowHead)
+21 Crit Chance
+10% Reduction on
Snare / Root Duration
Requires Level 80
2 Red Gems
1 Yellow Gem
Impassive Skyflare Diamond (WowHead)
+21 Crit Chance
+10% Reduction on
Fear Duration
Requires Level 70
2 Red Gems
1 Blue Gem
Enigmatic Starflare Diamond (WowHead)
+17 Crit Chance
+10% Reduction on
Snare / Root Duration
Requires Level 80
2 Red Gems
1 Blue Gem
Impassive Starflare Diamond (WowHead)
+17 Crit Chance
+10% Reduction on
Fear Duration
Requires Level 70
2 Blue Gems
1 Red Gem
Chaotic Skyflare Diamond (WowHead)
+12 Crit Chance
+3% Crit Damage
Requires Level 70
2 Blue Gems
Enigmatic Skyfire Diamond (WoWHead)
+12 Crit Chance
+10% Reduction on
Snare / Root Duration
Requires Level 60
More Red Gems than Yellow
Red Gems (Matches a Red Socket)
Delicate Stormjewel (WoWHead)
(Unique Equipped)
+20 Agility
Requires Level 80
Delicate Scarlet Ruby (WowHead)
+16 Agility
Requires Level 80
Delicate Bloodstone (WowHead)
+12 Agility
Requires Level 70
Delicate Crimson Spinel (WowHead)
+10 Agility
Requires Level 70
Delicate Living Ruby (WoWHead)
+8 Agility
Requires Level 70
Delicate Blood Garnet (WoWHead)
+6 Agility
Requires Level 60
Delicate Tourmaline (WoWHead)
+4 Agility
Requires Level 55
Yellow Gems (Matches a Yellow Socket)
Smooth Autumn's Glow (WoWHead)
+16 Crit Chance
Requires Level 80
Perfect Smooth Sun Crystal (WoWHead)
+14 Crit Chance
Requires Level 70
Blood of Amber (WowHead)
+12 Crit Chance
Requires Level 80
Stone of Blades (WowHead)
+12 Crit Chance
Requires Level 80
Gleaming Lionseye (WowHead)
+10 Crit Chance
Requires Level 80
Gleaming Ornate Dawnstone (WoWHead)
+10 Crit Chance
Requires Level 60
Smooth Lionseye (WoWHead)
+10 Crit Chance
Requires Level 70
Gleaming Dawnstone (WoWHead)
+8 Crit Chance
Requires Level 70
Smooth Dawnstone (WoWHead)
+8 Crit Chance
Requires Level 70
Gleaming Golden Draenite (WoWHead)
+6 Crit Chance
Requires Level 60
Smooth Golden Draenite (WoWHead)
+6 Crit Chance
Requires Level 60
Smooth Ornate Dawnstone (WoWHead)
+4 Crit Chance
Requires Level 55
Rigid Stormjewel (WoWHead)
(Unique Equipped)
+20 Hit Rating
Requires Level 80
Rigid Autumn's Glow (WoWHead)
+16 Hit Rating
Requires Level 60
Rigid Sun Crystal (WoWHead)
+12 Hit Rating
Requires Level 70
Great Lionseye (WoWHead)
+10 Hit Rating
Requires Level 80
Rigid Lionseye (WoWHead)
+10 Hit Rating
Requires Level 70
Great Dawnstone (WoWHead)
+8 Hit Rating
Requires Level 70
Rigid Dawnstone (WoWHead)
+8 Hit Rating
Requires Level 70
Rigid Golden Draenite (WoWHead)
+6 Hit Rating
Requires Level 60
Great Golden Draenite (WoWHead)
+6 Hit Rating
Requires Level 60
Rigid Amber (WoWHead)
+4 Hit Rating
Requires Level 55
Purple Gems (Matches a Red or Blue Socket)
Shifting Twilight Opal (WoWHead)
+8 Agility
+12 Stamina
Requires Level 80
Perfect Shifting Shadow Crystal (WowHead)
+7 Agility
+11 Stamina
Requires Level 70
Shifting Shadow Crystal (WowHead)
+6 Agility
+9 Stamina
Requires Level 70
Shifting Shadowsong Amethyst (WowHead)
+5 Agility
+7 Stamina
Requires Level 70
Shifting Tanzanite (WowHead)
+5 Agility
+6 Stamina
Requires Level 70
Shifting Nightseye (WoWHead)
+4 Agility
+6 Stamina
Requires Level 70
Shifting Shadow Draenite (WoWHead)
+3 Agility
+4 Stamina
Requires Level 60
Green Gems (Matches a Yellow or Blue Socket)
Jagged Forest Emerald (WoWHead)
+8 Crit Chance
+12 Stamina
Requires Level 80
Perfect Jagged Dark Jade (WoWHead)
+7 Crit Chance
+11 Stamina
Requires Level 70
Jagged Seaspray Emerald (WowHead)
+5 Crit Chance
+7 Stamina
Requires Level 80
Jagged Chrysoprase (WowHead)
+5 Crit Chance
+6 Stamina
Requires Level 70
Polished Chrysoprase (WowHead)
+6 Crit Chance
+6 Stamina
Requires Level 70
Jagged Talasite (WoWHead)
+4 Crit Chance
+6 Stamina
Requires Level 70
Unstable Talasite (WoWHead)
(Unique Equipped)
+4 Crit Chance
+4 Stamina
Requires Level 70
Notched Deep Peridot (WoWHead)
(Unique Equipped)
+4 Crit Chance
+3 Stamina
Requires Level 60
Barbed Deep Peridot (WoWHead)
(Unique Equipped)
+4 Crit Chance
+3 Stamina
Requires Level 60
Jagged Deep Peridot (WoWHead)
+3 Crit Chance
+4 Stamina
Requires Level 60
Vivid Forest Emerald (WoWHead)
+8 Hit Rating
+12 Stamina
Requires Level 80
Vivid Dark Jade (WoWHead)
+6 Hit Rating
+9 Stamina
Requires Level 70
Vivid Chrysoprase (WowHead)
+5 Hit Rating
+6 Stamina
Requires Level 70
Orange Gems (Matches a Red or Yellow Socket)
Deadly Monarch Topaz (WoWHead)
+8 Agility
+8 Crit Chance
Requires Level 80
Deadly Huge Citrine (WoWHead)
+6 Agility
+6 Crit Chance
Requires Level 70
Glinting Monarch Topaz (WoWHead)
+8 Agility
+8 Hit Rating
Requires Level 80
Glinting Pyrestone (WoWHead)
+5 Hit Rating
+5 Agility
Requires Level 80
Glinting Fire Opal (WoWHead)
+5 Agility
+4 Hit Rating
Requires Level 70
Glinting Noble Topaz (WoWHead)
+4 Agility
+4 Hit Rating
Requires Level 70
Glinting Flame Spessarite (WoWHead)
+3 Hit Rating
+3 Agility
Requires Level 60
Wicked Monarch Topaz (WoWHead)
+16 Attack Power
+8 Crit Chance
Requires Level 80
Inscribed Ornate Topaz (WoWHead)
+10 Attack Power
+5 Crit Chance
Requires Level 60
Wicked Pyrestone (WowHead)
+5 Crit Chance
+10 Attack Power
Requires Level 80
Deadly Fire Opal (WoWHead)
+8 Attack Power
+5 Crit Chance
Requires Level 70
Wicked Noble Topaz (WoWHead)
+4 Crit Chance
+8 Attack Power
Requires Level 70
Unstable Citrine (WoWHead)
(Unique Equipped)
+8 Attack Power
+4 Crit Chance
Requires Level 70
Pristine Monarch Topaz (WoWHead)
+16 Attack Power
+8 Hit Rating
Requires Level 80
Pristine Fire Opal (WowHead)
+10 Attack Power
+4 Hit Rating
Requires Level 70
Prismatic Gems (Matches Any Socket)
** Maximum of 3 Prismatic Gems in Your Equipment **
Delicate Dragon's Eye (WowHead)
+27 Agility
Requires Level 80
Requires 350 Jewelcrafting
Smooth Dragon's Eye (WowHead)
+27 Crit Chance
Requires Level 80
Requires 350 Jewelcrafting
Rigid Dragon's Eye (WowHead)
+27 Hit Rating
Requires Level 80
Requires 350 Jewelcrafting
Enchants
Arcanum of Torment *
Falcon's Call
Arcanum of Ferocity

Arcanum of Torment
*
Arcanum of Ferocity
Falcon's Call

* Requires that the player be Revered with The Knights of the Ebon Blade.
+50 Attack Power +20 Crit Chance
+24 Attack Power +10 Stamina +10 Hit Rating
+34 Attack Power +16 Hit Rating

+50 Attack Power + 20 Crit Chance
Enchant Chest: Lesser Stats
Enchant Chest: Stats
Enchant Chest: Greater Stats
Enchant Chest: Exceptional Stats
Enchant Chest: Super Stats
Enchant Chest: Powerful Stats
+2 to All Stats
+3 to All Stats
+4 to All Stats
+6 to All Stats
+8 to All Stats
+10 to All Stats

Greater Inscription of the Axe *
Might of the Scourge
Greater Inscription of the Blade **
Lesser Inscription of the Axe *
Zandalar Signet of Might
Inscription of the Blade
Inscription of the Orb
Inscription of the Vengeance

* Requires that player be Exalted with The Sons of Hodir.
** Requires that the player be Exalted with The Scryers.

+40 Attack Power +15 Crit Chance
+26 Attack Power +14 Crit Chance
+15 Crit Chance +20 Attack Power
+30 Attack Power +10 Crit Chance
+30 Attack Power
+13 Crit Chance
+13 Crit Chance
+26 Attack Power
Enchant Cloak: Minor Agility
Enchant Cloak: Lesser Agility
Enchant Cloak: Greater Agility
Enchant Cloak: Superior Agility
Enchant Cloak: Major Agility
+1 Agility
+3 Agility
+12 Agility
+16 Agility
+22 Agility
Enchant Bracers: Minor Agility

Enchant Bracers: Greater Stats

Enchant Bracers: Assault

Enchant Bracers: Greater Assault
Enchant Bracers: Fur Lining - Attack Power *

* Can only be used on the Leatherworker's bracers.
+1 Agility

+6 to All Stats

+24 Attack Power
+50 Attack Power
+114 Attack Power
Enchant Gloves: Agility
Enchant Gloves: Greater Agility
Enchant Gloves: Superior Agility
Enchant Gloves: Major Agility

Enchant Gloves: Assault
Enchant Gloves: Greater Assault
Enchant Gloves: Crusher
+5 Agility
+7 Agility
+15 Agility
+20 Agility

+26 Attack Power
+35 Attack Power
+44 Attack Power

Enchant Ring: Stats *
Enchant Ring: Assault *


* Ring enchants can only be applied to the enchanter's items.

+4 to All Stats
+32 Attack Power
Eternal Belt Buckle
Creates a socket in your belt.
Frosthide Leg Armor
Icescale Leg Armor
Nethercleft Leg Armor
Nethercobra Leg Armor
Clefthide Leg Armor
Cobrahide Leg Armor
Falcon's Call
Jormungar Leg Armor *
Nerubian Leg Armor

* Can only be attached to legs in your own inventory.
+55 Stamina +22 Agility
+75 Attack Power +22 Crit Strike
+40 Stamina +12 Agility
+50 Attack Power +12 Crit Chance
+30 Stamina +10 Agility
+40 Attack Power +10 Crit Chance
+24 Attack Power +10 Stamina +10 Hit Rating
+45 Stamina +15 Agility
+55 Attack Power +15 Crit Chance
Enchant Boots: Minor Agility
Enchant Boots: Lesser Agility
Enchant Boots: Agility
Enchant Boots: Cat's Swiftness
Enchant Boots: Greater Agility
Enchant Boots: Dexterity
Enchant Boots: Superior Agility

Enchant Boots: Assault
Enchant Boots: Greater Assault
+1 Agility
+3 Agility
+5 Agility
+6 Agility +movement speed
+7 Agility
+12 Agility
+16 Agility

+24 Attack Power
+32 Attack Power
Enchant 2H Weapon: Agility
Enchant 2H Weapon: Major Agility

Enchant 2H Weapon: Savagery

Enchant 2H Weapon: Greater Savagery
Enchant 2H Weapon: Massacre
+25 Agility
+35 Agility

+70 Attack Power
+85 Attack Power
+110 Attack Power
Enchant Weapon: Agility
Enchant Weapon: Agility
Enchant Weapon: Exceptional Agility

Enchant Weapon: Superior Potency
+15 Agility
+20 Agility
+26 Agility

+65 Attack Power

Heartseeker Scope
Stabilized Eternium Scope

+40 Crit Chance
+28 Crit Chance

(III) CONSUMABLES

Consumables may not be permanent stat boosts and they do take some gold out of your pockets but they are still worth considering, especially if you're raiding. I use a combination of battle flasks and food buffs (if not already provided by my raid). Because Hunters can easily switch between Aspect of the Viper and Aspect of the Dragonhawk, I don't recommend any flasks or food buffs other than DPS ones.

Here are some items you might want to check into bringing with you on your raids:

Flask of Endless Rage
Increases Attack Power by 180 for 1 hour. Counts as both a Battle and a Guardian elixir. Persists through death.
Flask of Relentless Assault
Increases Attack Power by 120 for 1 hour. Counts as both a Battle and a Guardian elixir. Persists through death.

Blackened Dragonfin
Restores 15,000 Health and 12,960 mana over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +40 Agility and +40 Stamina for 1 hour.
Poached Northern Sculpin
Restores 22,500 Health and 19,200 Mana over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +80 Attack Power and +40 Stamina for 1 hour.
Mega Mammoth Meal / Mammoth Meal
Mega Mammoth Meal: Restores 22,500 Health over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +80 Attack Power and +40 Stamina for 1 hour.

Mammoth Meal: Restores 22,500 Health over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +60 Attack Power and +30 Stamina for 1 hour.
Grilled Sculpin
Restores 22,500 Health and 19,200 mana over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +60 Attack Power and +40 Stamina for 1 hour.
Spicy Blue Nettlefish
Restores 22,500 Health and 19,200 Mana over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +40 Critical Strike Rating and +40 Stamina for 1 hour.
Spiced Worm Burger
Restores 22,500 Health over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +40 Critical Strike Rating and +40 Stamina for 1 hour.
Poached Nettlefish
Restores 22,500 Health and 19,200 Mana over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +30 Critical Strike Rating and +40 Stamina for 1 hour.
Worm Delight
Restores 22,500 Health over 30 seconds. If you spend at least 10 seconds eating, you will become "well fed" and gain +30 Critical Strike Rating and +30 Stamina for 1 hour.
Tasty Cupcake
Because what could make you happier than a tasty cupcake?

(Return to Table of Contents)

(IV) GLYPHS

Glyphs may not be a huge impacting factor but they definitely offer you a little bit of a boost provided that you outfit yourself properly with them. Whether you're a Survivalist or a Beast Master, you're going to want to concentrate on glyphs that boost your damage whenever you can and only use pet beneficial glyphs when you have no better options.

For a Survivalist, I'd recommend:

Survival Spec Glyphs
Major Glyphs
Minor Glyphs
Glyph of Explosive Shot

Increases the Critical Strike Chance of Explosive Shot by 4%.
Glyph of Feign Death

Reduces the cooldown of Feign Death by 5 seconds.
Glyph of Kill Shot

Reduces the cooldown of Kill Shot by 6 seconds.
Glyph of Revive Pet

Reduces the pushback suffered from damaging attacks while casting Revive Pet 100%.
Glyph of Steady Shot

Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.






Glyph of the Pack

Increases the range of Aspect of the Pack by 15 yards.

OR

Glyph of Mend Pet

Mend Pet increases your pet's happiness slightly.

For a Beast Master, I'd recommend:

Beast Master Spec Glyphs
Major Glyphs
Minor Glyphs
Glyph of Mending

Increases the healing done by Mend Pet by 40%.
Glyph of Feign Death

Reduces the cooldown of Feign Death by 5 seconds.
Glyph of Kill Shot

Reduces the cooldown of Kill Shot by 6 seconds.
Glyph of Revive Pet

Reduces the pushback suffered from damaging attacks while casting Revive Pet 100%.






Glyph of Steady Shot

Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.

OR

Glyph of Bestial Wrath

Decreases the cooldown of Bestial Wrath by 20 seconds.






Glyph of the Pack

Increases the range of Aspect of the Pack by 15 yards.

OR

Glyph of Mend Pet

Mend Pet increases your pet's happiness slightly.



E-mail Nukumi