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Nearly four years ago, I had just quit StarWars
Galaxies where I had been a Master Creature Handler/Master
Doctor. I had a sour taste in my mouth about the
way pet classes were treated. Players hated us
because some of us abused game exploits and Sony
Online Entertainment decided the best course of
action was not to fix the game exploits but to
gimp our class beyond repair. It was disheartening
to see the rancor that required nearly 50 attempts
to tame gunned down in seconds by a pistoleer.
When I got World of Warcraft, I almost didn't
make a pet class. While I had faith in Blizzard
as a company, I was afraid a repeat of my SWG
experience would happen. It was too tempting,
though, and I eventually game in. Nukumi, a female
Night Elf, was born on the Earthen Ring US server
and soon had a Moonstalker
Runt to "accompany" her on her
adventures. I use quotations because it wasn't
a very good companion. Then again, I guess I don't
blame it. Nukumi went on a moonstalker murdering
spree that I'm sure it was traumatized by.
Once I was able to enter Ashenvale, I noticed
that I could tame wolves. Moonstalker was quickly
traded in for a level 19 Ghostpaw
Runner, which I named Antica. Since then,
I've never used any other pet. Antica has solo'd
with me, PvP'd with me, and raided with me. Offensive
pets (cats, raptors, etc.) do more damage than
wolves, but Antica always proved her worth no
matter what situation I had her in. I did tame
my fair share of pets, though, including Shy-Rotam
and Sian-Rotam.
I have a Springpaw
Cub and a Surf
Glider stabled and I plan on getting them
to level 70 (soon-to-be level 80), but I haven't
really had time to work on them.
I've never wanted to be a pet class in any game
because they're "easy" or "end-game."
I don't mind working on hard builds. I'm a very
casual player so my only requirement in chosing
a class is whether I can solo with that class
because I spend a lot of my time soloing. I've
always loved animals, so it comes naturally to
me to pick a class that has animal companions.
Since that's my motivation behind picking a Hunter,
it never made sense to me to spec anything but
Beast Mastery.
When I first started playing WoW, the choice
Hunter build was Marksman. Us Beast Masters were
the oddballs of the class. I got laughed at a
lot for speccing Beast Mastery, especially because
I sought out items that were high in intellect
and spirit to help with my mana pool and its regeneration.
When I focused on Hunter items with high agility
and attack power, I would have to rest frequently
between battles and I would almost always run
out of mana during an average battle. Back then,
gold wasn't as easy to come by and buying potions
was expensive, especially just for soloing. I
had a good theory that worked well for me and
I proved my worth to everyone who grouped/raided
with me. There was a lot of room for improvement
in the execution of my theory, but I had the basics
down pat.
As Beast Masters grew in numbers, Blizzard recognized
that Hunters needed to be modified. They were
in the process of fine-tuning all of the classes
and they gave us a much needed tune-up that put
Beast Masters in the lead and Marksmen as a second
seat. We got gear that addressed our mana problems
while beefing up our agility/attack power, Mend
Pet was modificated, and Beast Mastery got an
overhaul. All these changes made it much easier
and more worthwhile to be a Beast Master. We can
solo, we can raid, we can PvP... face it: we're
awesome.
With all the changes the Hunter class has endured,
my original theories are really no longer valid
and I've switched my focus to agility/attack power
gear. I still don't believe in cookie-cutter builds,
though. I believe in doing what helps you get
the most out of your gaming experience. That's
the main reason I wrote this guide and it's the
reason I keep it up.
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