Website is © Nukumi 2008
Some graphics provided by Blizzard Fansite Kit | Some graphics enhanced by WoW Model Viewer
E-mail Nukumi   

News
Introduction
You as a Hunter
Beast Master Spec
Raid DPS Spec
Gemming, Enchanting,     Consumables, Glyphs
Tips and Tricks
Your Pet
WWS Reports
Resources

 



Even with a straight-forward class like the Hunter, there's some tips and tricks that can really help you out.

(I)
  Raid Awareness
(II)
  Moving Fights
(III)   Kiting
(IV)
  Crowd Control
(V)
  Difficult Taming
(VI)   Pet Healing

(I) RAID AWARENESS

Raid awareness is one of the biggest ways you can help yourself and your fellow raid members. Some aspects of mob and boss fights come with time and experience but a lot of mistakes can be prevented if players take the time to prepare themselves for the raid. WoWWiki and Elitist Jerks are great websites to read about instance strategies. Your raid leader may not use the strategies on either website - your raid may have its own strategy - but reading them will still help you become a little more familiar with the fight. It won't sound like your raid leader is speaking Greek to you when they change it up a little bit to cater to their own raid group.

Hitting a high number on the DPS meters is a big achievement but don't let it be at a cost to you or your raid group. Some fights are all about survival and you need to sacrifice your DPS to make sure you survive. When it comes down to the wire, you need to be able to unload on the boss and you can't do that if you're taste-testing the ground.

So before beginning your raid, take a step back and make sure your priorities are in order. You should always be interested in helping your raid succeed first because that will tie into helping you succeed as a player.

(II) MOVING IN FIGHTS

Mob and boss fights in which Hunters have to be frequently or constantly moving can really cut into our DPS because Hunters do best when they are stationary. As far as I've personally found, there's no way to not cut into your DPS when you're required to move. However, there are some little tips that can soften the impact of that DPS cut.

(1) Ignore Steady Shot: Steady Shot is a great filler shot but it shouldn't be your top priority. If you can't cast Steady Shot, you'll be okay. It's better that you concentrate on Explosive Shot or Kill Shot.

(2) Keep Your DOTs Up: "DOT" stands for Damage Over Time, which would be your Serpent Sting and Black Arrow abilities. Keep them on your targets at all times. That way, you're still doing damage even if you're unable to fire off a shot because you're moving.

(3) Strafe: When fighting Thorim, for example, you will likely enter the gauntlet to help take down the mobs and two mini-bosses. The first mini-boss will alternate blowing up the left and the right sides of the gauntlet and you're going to have to be watching. Instead of turning your character manually to run, use your strafe keys and strafe from side to side. That will keep your character focusing on your target and you will still be able to fire off most of your shots.

(4) Angle Your View: When fighting bosses like XT or Heigan, you can angle your camera to view what you need to see while your character remained aimed at your target. During Heigan, you can use this tactic to continue DPSing him (between Explosive Shot, Kill Shot and your DOTs) while you're doing the safety dance. With XT, you can use this tactic to monitor the incoming adds while you continue to DPS XT and its heart.

(5) Move as Little as Possible: With fights like Hodir or Keristrasza, try jumping up and down to get rid of those nasty debuffs instead of actually moving your character. It's just as effective and it's less time-consuming, so it ends up not being as prohibitive as running around like a chicken with your head cut off.

(III) KITING TARGETS

"Kiting" is a term coined back in the days of Upper Blackrock Spire and the Molten Core. Hunters can be excellent kiters because they have Area Of Effect (AOE) abilities and more survivability compared to other AOE classes. Hunters don't use this method as frequently as they used to in instance but they do use them in some mob and boss fights like the slimes in Naxxramas' Plague Wing, Gluth, or Freya's Snaplasher. Luckily, the slimes move so slowly that it's fairly easy to kite them and DPS them (honestly, it's a matter of backing up while DPSing). Freya's Snaplasher and Gluth's zombie chow are a little more complicated, though.

Frost Trap is a great ability to use when you're kiting, especially for Gluth's zombie chow. Between two Hunters, you can strategically place and refresh your Frost Traps in a way that you can use Distracting Shot on loose zombies and safely run circles around the horde of zombies you have following you as long as they stay in the Frost Trap. Without the Frost Trap, you're going to be working your healer(s) much harder than they need to be worked.

The biggest thing to remember about kiting is to keep moving. If you run out of space to back up in, run past your target and use the space behind it. Keeping it away from you is the most important thing.

(IV) CROWD CONTROL

Crowd Control is another thing that Hunters can be really useful at. With the addition of Freezing Arrow to our abilities, we can now am our Freezing Trap at our intended target and freeze it in place. This eliminates the tedious process we used to have to go through by picking a trapable target, angling our Freezing Trap accordingly and pulling our target to the Freezing Trap while the tank struggled to gain aggro on the rest of the mob.

Freezing Arrow isn't helpful in only raids either. It can be really helpful when you're soloing in an area where mobs respawn quickly or if you're interested in doing the old content achievements so that you might be able to solo older instances like Stratholme, Scholomance or Dire Maul.

(V) TAMING DIFFICULTY

Some beasts are notorious for being difficult to tame because of stuns, knockbacks, and the like. The oldest trick in the book is to Freeze Trap the beast so that you can tame it while it's frozen; however, this isn't always enough. For beasts such as King Krush or King Dred, you might have to get creative with a Priest for fear ward or another class for something similar.

It isn't as simple as getting heals either. Some healing spells generate aggro and if your groupmate gets aggro, it will break your tame. Anyone interested in special or unique pets should always research taming strategies through wowhead so that as much frustration as possible can be saved. Then again, maybe I'm just bitter because I still remember that roq I had to tame for my Horde taming quest...

And don't forget to look to see what's labeled as a Beast when you're adventuring! In fact, get reacquainted with Beast Lore because you could find yourself a rare pet to tame. Don't even underestimate the value of looking before leaping.

(VI) PET HEALING

Between our Heal Over Time (HOT) Mend Pet, healing glyphs and healing pet talents, there's a lot of choices to maximize your pet healing without compromising your DPS too much. Healing glyphs can be nice but I don't recommend using them unless you're between a rock and a hard spot on which filler glyph you want to pick.

Don't let your pet get too much below 50% before using Mend Pet. It heals for a significant amount over time but the initial heal may not be enough to keep your pet up if you wait too long to use the ability. Make sure it's in a convenient, easily accessible place on your screen so that you can hit it without too much trouble.

Lick Your Wounds and Heart of the Phoenix are two talents that your Ferocious pets can spec into. However, I don't really recommend either. They sound appealing in theory but, in practice, they have very little worth. Lick Your Wounds can be nice if you are forgetful about healing your pet but only if you keep your forgetfulness three minutes appart. Heart of the Phoenix is great except for duing fights that deal AOE damage to the raid (which is pretty much all of them). You can get your pet up quickly (every 10 minutes) but it's likely that it will go right back down because it doesn't return with full health immediately. The health increase is delayed and your pet only resurrects where it died. It doesn't resurrect by your side like when you use Revive Pet. If we had enough pet points, I'd recommend both skills to everyone. Unfortunately, what you get if you spec either of these two talents is much less than what you're costing yourself. You're better off speccing your pet for increased damage.


E-mail Nukumi